Solo Underworld – 2 Ele Builds
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Solo Underworld – 2 Ele Builds
Ele/Mes Terra Tank
This build uses Stone Striker to convert damage received into Earth Damage, which trigger Mantra of Earth to reduce the damage and gain energy. Stoneflesh Aura then reduces the damage further. By using high damage dealing skills, this build may be used to solo the Smite Crawlers in the Underworld in 10 to 15 minutes.
Skills:
Sandstorm
Dragon’s Stomp
Aftershock
Storm Djinn's Haste
Ancestor's Visage
Stoneflesh Aura
Stone Striker
Mantra of Earth
Attribute Points
Earth: 16 (12+1+3)
Air: 5 (4+1)
Energy Storage: 6 (5+1)
Inspiration: 9
Illusion: 7
Runes:
Earth: Superior
Vigor: Superior
Air: Minor
Energy Storage: Minor
Attunement
Armour Insignia:
2x Radiant (Chest + Leg armour)
3x Blessed
Weapon:
Earth Staff
20/20
+5 Energy
+20% Enchantments
Walkthough:
Upon entering the Underworld, Take the ‘Clear the Chamber’ quest from the ‘Lost Sou’l.
Cast and keep up ‘Stoneflesh Aur’a, ‘Stone Striker’ and ‘Mantra of Earth’.
Cast ‘Ancestor's Visage’ just before pulling.
Cast ‘Storm Djinn's Haste’ and Aggro 1 or 2 groups of ‘Grasping Darkness’ at a time and return back to the centre as far as you can. By walking back, you will make any ‘Dying Nightmar’e pops lose agro and they will not cast ‘Rend Enchantments’.
Wait 5 seconds until all of the ‘Grasping Darkness’ use up their ‘Distracting Blows’, then cast ‘Sandstorm’ immediately followed by ‘Dragon's Stomp’ and ‘Aftershock’.
Those that are not dead will run, this is your chance to renew your Enchantments.
They will attack with ‘Distracting Blow’ as soon as they get back, so hold onto ‘Sandstorm’ until they finish.
One more ‘Aftershock’ and they are dead.
Do the same for the other groups then run out of the chamber with ‘Storm Djinn's Haste’.
Once in the ‘Ice Wastes’ you can farm the ‘Smite Crawlers’ in the same way you killed the ‘Grasping Darkness’.
Watch out for ‘Coldfire Nights’, do not aggro them.
When ‘Dying Nightmares’ do pop, let it strip you, then put all enchantments back on. ‘Smite Crawlers’ can’t kill you before you replace ‘Stoneflesh Aura’.
Ele/Monk
This build is safer than the Terra Tank build, albeit slightly slower due to Meteor Shower regen time.
Skills:
Meteor Shower
Savannah Heat
Bed of Coals
Flame Djinn's Haste
Stoneflesh Aura
Glyph of Concentration
Armor of Earth (only used for smites)
Balthazar's Spirit
Attributes:
16 Fire (12+1+3)
13 Earth (12+1)
5 Energy Storage (3+2)
Runes:
Fire: Superior
Vigor: Superior
Earth: Minor
Energy Storage: Major
Attunement
Armour Insignia:
2x Radiant (Chest + Leg armour)
3x Blessed
Weapon:
Earth Staff
20/20
+5 Energy
+20% Enchantments
Walkthrough
Cast Balthazar's Spirit.
Upon entering the Underworld, Take the ‘Clear the Chamber’ quest from the ‘Lost Sou’l.
Then cast in this order:
Flame Djinn's Haste
Stoneflesh Aura
Glyph of Concentration
Aggro 1 or 2 groups of ‘Grasping Darkness’ at a time and return back to the centre as far as you can.
Cast in this order:
Meteor Shower
Savannah Heat
Bed of Coals
Flame Djinn's Haste
Those that are not dead will run, this is your chance to renew your Enchantments.
Now for the ‘Smites’. I recommend you to pull large groups of ‘Smites’ with this build due to the 60 second recharge on ‘Meteor Shower’.
Watch out for ‘Coldfire Nights’, do not aggro them.
Maintain ‘Stoneflesh Aura’ and ‘Armor of Earth’ to take all damage to 0, and maintain’ Balthazar's Spirit’ for energy.
Cast in this order:
Meteor Shower
Savannah Heat
Bed of Coals
Flame Djinn's Haste
This build uses Stone Striker to convert damage received into Earth Damage, which trigger Mantra of Earth to reduce the damage and gain energy. Stoneflesh Aura then reduces the damage further. By using high damage dealing skills, this build may be used to solo the Smite Crawlers in the Underworld in 10 to 15 minutes.
Skills:
Sandstorm
Dragon’s Stomp
Aftershock
Storm Djinn's Haste
Ancestor's Visage
Stoneflesh Aura
Stone Striker
Mantra of Earth
Attribute Points
Earth: 16 (12+1+3)
Air: 5 (4+1)
Energy Storage: 6 (5+1)
Inspiration: 9
Illusion: 7
Runes:
Earth: Superior
Vigor: Superior
Air: Minor
Energy Storage: Minor
Attunement
Armour Insignia:
2x Radiant (Chest + Leg armour)
3x Blessed
Weapon:
Earth Staff
20/20
+5 Energy
+20% Enchantments
Walkthough:
Upon entering the Underworld, Take the ‘Clear the Chamber’ quest from the ‘Lost Sou’l.
Cast and keep up ‘Stoneflesh Aur’a, ‘Stone Striker’ and ‘Mantra of Earth’.
Cast ‘Ancestor's Visage’ just before pulling.
Cast ‘Storm Djinn's Haste’ and Aggro 1 or 2 groups of ‘Grasping Darkness’ at a time and return back to the centre as far as you can. By walking back, you will make any ‘Dying Nightmar’e pops lose agro and they will not cast ‘Rend Enchantments’.
Wait 5 seconds until all of the ‘Grasping Darkness’ use up their ‘Distracting Blows’, then cast ‘Sandstorm’ immediately followed by ‘Dragon's Stomp’ and ‘Aftershock’.
Those that are not dead will run, this is your chance to renew your Enchantments.
They will attack with ‘Distracting Blow’ as soon as they get back, so hold onto ‘Sandstorm’ until they finish.
One more ‘Aftershock’ and they are dead.
Do the same for the other groups then run out of the chamber with ‘Storm Djinn's Haste’.
Once in the ‘Ice Wastes’ you can farm the ‘Smite Crawlers’ in the same way you killed the ‘Grasping Darkness’.
Watch out for ‘Coldfire Nights’, do not aggro them.
When ‘Dying Nightmares’ do pop, let it strip you, then put all enchantments back on. ‘Smite Crawlers’ can’t kill you before you replace ‘Stoneflesh Aura’.
Ele/Monk
This build is safer than the Terra Tank build, albeit slightly slower due to Meteor Shower regen time.
Skills:
Meteor Shower
Savannah Heat
Bed of Coals
Flame Djinn's Haste
Stoneflesh Aura
Glyph of Concentration
Armor of Earth (only used for smites)
Balthazar's Spirit
Attributes:
16 Fire (12+1+3)
13 Earth (12+1)
5 Energy Storage (3+2)
Runes:
Fire: Superior
Vigor: Superior
Earth: Minor
Energy Storage: Major
Attunement
Armour Insignia:
2x Radiant (Chest + Leg armour)
3x Blessed
Weapon:
Earth Staff
20/20
+5 Energy
+20% Enchantments
Walkthrough
Cast Balthazar's Spirit.
Upon entering the Underworld, Take the ‘Clear the Chamber’ quest from the ‘Lost Sou’l.
Then cast in this order:
Flame Djinn's Haste
Stoneflesh Aura
Glyph of Concentration
Aggro 1 or 2 groups of ‘Grasping Darkness’ at a time and return back to the centre as far as you can.
Cast in this order:
Meteor Shower
Savannah Heat
Bed of Coals
Flame Djinn's Haste
Those that are not dead will run, this is your chance to renew your Enchantments.
Now for the ‘Smites’. I recommend you to pull large groups of ‘Smites’ with this build due to the 60 second recharge on ‘Meteor Shower’.
Watch out for ‘Coldfire Nights’, do not aggro them.
Maintain ‘Stoneflesh Aura’ and ‘Armor of Earth’ to take all damage to 0, and maintain’ Balthazar's Spirit’ for energy.
Cast in this order:
Meteor Shower
Savannah Heat
Bed of Coals
Flame Djinn's Haste
Baz- Where is you antipersperant m8?
- Posts : 139
Join date : 2007-12-03
Re: Solo Underworld – 2 Ele Builds
hehe
My guess bazza always saves his posted builds something I should have done to ^^
My guess bazza always saves his posted builds something I should have done to ^^
wazz- You smell like Hairy Lady Armpits!
- Posts : 160
Join date : 2007-12-03
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